Agile 1's Game

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We had a small, but enthusiastic turnout of 9 (later 10) people, and played the game in 3 teams of 3.

The slides I used to introduce the game can be found on Slideshare

Other slides can be found on Jon Jagger's site

In the wrap up it was felt that the benefit of small stories would be more obvious if I had introduced the 'Bugs' rule rather than the 'WIP' rule.

There was a suggestion that if you thought of lending dice as a simulation of pairing, then there should be no overhead (i.e. no dice lost). We didn't try this, and I think that would be an over-optimistic simulation of pairing, but it is worth considering how pairing might be simulated.