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 SI1 

   

OT2002 Session

The XP Game

   

Simulation of XP Planning Game: learn how to make a realistic release plan

Tuesday 9 April, 14:30--17:30

simulation -    150 minutes

Vera Peeters
Pascal Van Cauwenberghe

 
Abstract
This simulation, the XP GAME, is a playful way to familiarize the players with some of the more difficult concepts of the "XP Planning Game", like velocity, story estimation, yesterday’s weather and the cycle of life. Anyone can participate. The goal is to make development and business people work together, they both play both roles.

The "XP Planning Game" is one of the 12 eXtreme-Programming-Practices. It's a formal way to produce a reliable release plan. A lot of feedback is used to steer the development process. It's concentrated on short time-boxed iterations and the clear separation of responsibilities for business people and developers. In real life Planning Game, development and business people are sitting on opposite sides of the table. Both participate, but in different roles. The XP GAME makes the players switch between developer and customer roles, so that they understand each other's behaviour very well.

Some of the concepts in the "XP Planning Game" are difficult to grasp, for developers and for customers. This XP GAME is a practical way to demonstrate how the rules of the "XP Planning Game" make up an environment in which it becomes possible to make predictable plans. After all, the easiest way to get a feeling for the way it works is to see it working.

Audience
Everyone who is involved in the software development process. Ideally, the audience is a mix of business people and technical people, so that they can learn from each other.

If you are new to XP, you will learn the XP planning practices by experiencing the practices. If you know XP, you will learn how to host XP simulations to help organisations transition to Extreme programming.

Benefits
learn about:
  • XP Planning Game
  • Story estimation
  • Velocity of a team
  • Short time-boxes releases
  • Making reliable release plans
  • How to explain all the above in your company

Materials
all the game props (predefined story-cards, scoring sheets, balloons, dice, play-cards, folding papers, hourglasses)

 


Vera Peeters

TRYX
Vera Peeters is an independent consultant. She runs her own company TRYX [http://www.tryx.com]. She has more than 15 years experience in developing software systems, especially object-oriented development in all kinds of high-technological environments. She has been practicing agile ways of working since 1999.

Vera has presented workshops at several conferences: XP200X, XPUniverse, OT200X, XPDays (Benelux, Londen, Germany). She is a co-organizer of the [XPDay Benelux@http://www.xpday.be]. In 2001, she founded the [Belgian XP User Group@http://www.xp.be] together with [Pascal Van Cauwenberghe@http://www.nayima.be].

Pascal Van Cauwenberghe

Nayima
Pascal Van Cauwenberghe is a consultant based in Brussels who tries to solve more problems than he causes. To do this, he uses Agile, Lean, Theory of Constraints and Systems Thinking techniques.

He's one of the founders of the Belgian XP group and one of the organizers of XP Days Benelux. One day he and VeraPeeters invented the "XP Game", because they couldn't explain XP to their team and customers. They've learned that games are an ideal way to learn. Since then he tries to transform work into play...

More games are available from:


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